Leo YANG Huanhuan, CEO of AdTiming
It's getting colder in Beijing. The year 2018 for the mobile game industry is as frigid as the
weather. Under the impacts of the erratic global economy and the adjustment of government
policies,
the games industry had gone through a year of uncertainty and changes.
In 2018, the Chinese mobile market encountered exodus, as more developers are trying to seek new
growth opportunities in global markets. The focus of game developers has become more practical.
There was a growing concern for product design and sustainable commercial earnings, thus making
in-app-advertising (IAA) increasingly important to them. And in fact, IAA does contribute a
large
share in their revenue. In short, “Globalization” and “monetization” are the 2 major topics
addressed by most game developers.
On the 2018 Marketing Award Ceremony, AdTiming was honored to be awarded as the "Top 10 Most
Valuable International Marketing Platform". And today on the MS 2018 Games Session, AdTiming
invited
LIN Yingwen, Cheetah Mobile’s CM Play General Manager, MO Xiayun, Founder and CEO of Shanghai
Uzone
Technology, and SUN Ke, Vice President of Yodo1 to have a discussion on "How far have mobile
games
gone in globalization and monetization”.
Leo YANG Huanhuan, AdTiming's CEO shared the New trends in games globalization and monetization
at
the beginning of the session.
Leo mentioned that mobile games, especially casual games have benefited from the development of
the
mobile internet during the past decade. After the initial stage, they have entered a period of
explosive growth. Eyeing on the future, Leo made several projections:
Firstly, mobile monetization ad scenarios will transform from simple, crude and dull ad
displaying
into refined ad operation. Leveraging ad platforms, developers can segment audiences according
to
their behavior in each stage.
Accordingly, mediation ad platform will level up their traffic allocation from platform segment
into
audience segment to meet game developers needs of refined operation at the times when the
industry
enters its normality stage. According to AdTiming, based on audience segmentation, AdTiming has
helped developers to increase revenue by 21.63% on iOS platform, and 16.94% on Android.
Secondly, Leo believes that ad format will be more interactive. Advertising on mobile games is
no
longer “displaying ads on fixed placements”. Looking at the first half year of 2018, AdTiming
observed that rewarded video ads have become a mainstream ad format, and the application of
playable
ads has also been increasing; meanwhile, many agencies have incorporated AR/VR and other
innovative
ad formats. As more users are getting immune to traditional ad formats, the advertisement will
be
more content-based, and the influence of ad formats on ad revenue will become increasingly
remarkable.
Take playable ads for example, AdTiming observed a 37% increase in CTR after applying playable
ads
in casual games. Similarly, AdTiming’s innovative live-commenting video ad format – AdMuing
makes a
significant improvement on the eCPM of ads for all genres of games. For simulation, casual and
puzzle games, the increase in eCPM can be higher than 10%.
MS2018
Lastly, Leo summarized that no matter for game developers or ad platforms, when providing our products and services, we all need the focus on user. Boil it down, we need to say goodbye to the simple and crude monetization methodology and increase the user LTV through refined operation during different user stages, improve user experience and monetization revenue at the same time. Meanwhile, the design of games and ads should fit the demands of users. We need to find the pain point that can excite the users, and display the features of the game in a more direct way.
Later, Leo invited LIN Yingwen, Cheetah Mobile’s CM Play General Manager, MO Xiayun, Founder and
CEO
of Shanghai Uzone Technology, and SUN Ke, Vice President of Yodo1 to have a panel discussion on
“How
far have mobile games gone in globalization and monetization”.
The panel attendees list has made it eye-catching: Cheetah Mobile focuses on developing and
publishing mobile games and especially casual games, with multiple world-famous games
accumulating
over 1.5 trillion downloads. Uzone Technology puts more emphasis on hardcore games, and Yodo1
concentrates on publishing overseas games in China. Meanwhile, AdTiming has accumulated great
experience in serving game developers as a monetization ad platform.
On their journey to monetization, mobile game developers have so many concerns. For example, is
there a trade-off between IAP and IAA? How to balance IAP and IAA? How to increase users’ lift
time
value? How to make promotion and monetization strategy for different overseas markets? With
narrowing benefits in the Chinese market, which overseas market deserves our attention? Focusing
on
these sharp questions, the panel attendees have exchanged their minds from their perspective and
shared their own real cases, and the panel was full of valuable in-depth insights.
Stay tuned on AdTiming’s sharing for more insights on the panel!